mantap do Pali👨🏻💻🔥 sheeeeesh🗣️🔥
Feedback : kene ada satu centralised repo atau page untuk tunjuk ajar newbies/beginners in Vibe Coding macam mane nak buat web apps dengan mudah dan senang follow
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Hi everyone!
First of all, I want to extend a massive thank you to every single one of you who participated in our first ever Krackathon. We saw 38 submissions on our very first try and that is far beyond what we imagined, and the quality of work has been truly inspiring.
I also want to personally apologize for any technical hurdles or "buggy" moments you encountered during the submission process. While we are technically in beta, I take full ownership for not having every corner of the system battle-tested for an event of this scale. Thank you for your patience and for sticking with us through the growing pains.
As the developer for KrackedDevs.com, my goal is to build the most robust and mature platform possible for our community. To do that, I need your "unfiltered" input. Whether it's a critique of the UI, a recommendation for the next hackathon, or a specific bug you found, please let me know in the comments below.
Your feedback is the fuel that will help KD level up.
Best regards,
Jinbei
mantap do Pali👨🏻💻🔥 sheeeeesh🗣️🔥
Feedback : kene ada satu centralised repo atau page untuk tunjuk ajar newbies/beginners in Vibe Coding macam mane nak buat web apps dengan mudah dan senang follow
First of all, thanks and congrats to all KD admin for organizing this hackathon. Awesome localization effort that gives future Malaysian winners of Devpost Big Bucks hackathon. Some post-mortem from me as a participant:
Time allocation: Under normal hackathons, the cut-off time was usually very strict (at most a 1-hour extension) to provide fair play for all participants. Since the work quality of 10h vs 24h can't be fairly compared, especially the implemented features, which are a key metric. This is understandable IRL since at work, getting a due date adjustment is only viable if certain conditions are met, i.e., the majority of stakeholders are projecting to miss the appointed milestone.
Post-event stats: This is just my pet peeve as a BI & Analytics Engineer. On top of seeing the submitted projects in Showcase module, it would be an added advantage to post the stats, as this is common best practice for hackathon growth. Trust me, people love vanity metrics. This would be an encouragement for them to participate next time and bring their friends for the ride along. I love seeing these: total participants vs completed submissions, geographic distribution of participants, retention rate, popular stacks and programming languages used, submission categories breakdown, avg lines of code per submission, completion rate (projects submitted vs started), social media engagements (mentions, shares, hashtag reach etc pp.), post event survey response rate and satisfaction scores, no. of projects that continued development post-hackathon. Oh yeah, if not NDA, then the impact metrics like judging stats.
P/s: kindly don't ask me to be cut-off jury. I'm too soft-hearted, so will 99.99% allow unlimited extension.
I think the event is just fine ,as there is some others organiser do so as well especially for time allocation, but separate category should be existed as both games dev and hackathons ideas dev is kinda not same, comparison between them may seems to be a bit conflict for different people.Also, a special thanks again to the team ,which conduct this wonderful event, the theme set is quite interesting .I am enjoying developing my ideas through the event and honored to share with others developers as well.Haha, best of luck to me for this krackzzzzz.
Great work team - The Kracked Team can learn a lot from this and make the next ones better.
Let's make some stats for this Krackathon - Perhaps design a poster congratulating participiants etc
Maybe as pizofreude suggested ;

UI/UX Bug Report #12 : Mobile - Texts for replies are overflowing outside of the border line frame
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